We examine the input file carefully to understand the geological
model we are computing waves through.
- Download and examine the e3d input file test4.in.
Note that this is a two-dimensional grid that is a cross section, not a map.
(Up to here we were looking at the surfaces of 3-d grids in map view.)
The block parameter lines set the velocity model; we won't need ModelAssembler for
this lab. The model in section is a simple crust over a mantle.
How deep in kilometers is the top of the mantle? What is the total amount of
time that will be computed?
- Run e3d with test4.in and observe the wave propagation
in cross section. What is the Courant condition? Given the source frequency, how
many grid points per wavelength are there, at least? Do you think there will be significant
grid dispersion artifacts?
Huygen's Principle
Huygen's Principle states that each point on a propagating wave front acts as a new
source of a spherical wave. (In this 2-d simulation, we have circular wavefronts.)
- Note that test4.in has seven additional source lines
that are commented out. Remove the ``#'' comment characters and run e3d with this
input. The visual starts out like the picture above. After a while the wavefronts from
the 8 sources should coalesce into a fairly straight wavefront, moving straight down
(and then reflecting off the crust-mantle boundary and moving straight up- the Moho
reflects 10-20% of the incident amplitude, but the surface reflects 100% of the
incident amplitude). The straight wavefront is called a plane wave (again, a line
wavefront in 2-d).
- Construct an input file like test4.in, but one that will
use 8 or more sources to emulate a plane wave that will propagate at 15 degrees
away from vertical (left or right, your choice). Test the input and observe the computation.
Turn in your altered input file, by email, so I can test it.
- Construct an input file like test4.in, but one that will
use 8 or more sources to emulate a plane wave that will propagate horizontally from
left to right across the section. Test the input and observe the computation.
The plane wave breaks up. Describe why, or what about the geological situation
descibed in the input file that causes the plane wave to separate into two (or more)
plane waves.
Turn in your altered input file, by email, so I can test it.
Fermat's Principle
Your run for 2.c. above is a good demonstration of what is called Fermat's Principle,
which states that a wave will take the path of least time between its source and
the observation point. This may not be the path that has the shortest distance.
If it can, and still obey Fermat's Principle, a wave will take a longer, out-of-the-way
route that finds the fastest velocities around.
- Given the length of a path d, and a constant seismic velocity along the
path v, derive the wave travel time t. Turn in your equation for
t, with a note on the units of each variable.
- Get the original test4.in back, with all the extra
Huygen's sources commented out. Retain the one source on the left, and uncomment
the third block line labeled ``batholith''. Considering that a true fluid has no
rigidity and thus zero shear-wave velocity, is this model ``batholith'' entirely molten, or only
partially?
- Run e3d with the batholith model and observe the wave propagation around the
anomaly. Note that waves first get into the far end of the ``batholith'' from the far
end, away from the source! This kind of wave propagation near strong lateral velocity
anomalies can only be modeled with a finite-difference method such as e3d.
Do waves bend toward or away from a low-velocity anomaly?
Snell's Law
The bending of waves to obey Fermat's Principle is described mathematically by
Snell's Law, for a wave at an interface between two media of different velocity:
sin(i1)/v1 =
sin(i2)/v2
where i1 is the angle (from the vertical) of the propagation
direction of the incident wave, in medium one with velocity v1,
and i2 is the angle (from the vertical) of propagation
of the bent wave, in medium two with velocity v2.
Note that these angles of wave propagation direction are perpendicular
to the wavefronts. The path of propagation is called a ray. You can see
the wavefronts easily on the sections below, but not the rays, so I've drawn a
few in for you. There is a separate ray to every little Huygens source on a wavefront.
Each of those rays started at the source at a slightly different angle of incidence,
and then bends according to Snell's Law as it propagates. (The incident angles
are really from the normal to the interface. Since we are talking here
only about flat-laying interfaces, the normals are always vertical.)
If velocity increases at depth, as it does at the Moho in our models, you can compute
from Snell's Law that the ray's angle from vertical must also increase. So rays flatten
and shallow out as they propagate through the Moho, for instance. You can see from
the rays annotated below that this flattening is necessary for the wave to find the
high-velocity mantle, shortening the travel time, and then curve back toward the
crust.


- From top to bottom, the snapshots of wave propagation above are at times
t=200, t=400, and t=700. At what time, in seconds, is each picture?
- How much do the rays bend if the angle of incidence is zero?
- Think for a moment about the bending at the Moho, where velocity increases.
As you increase the incidence angle (say from the yellow P ray to the green Pn ray)
eventually i2 becomes 90 degrees. Since the sine of 90 degrees
is one, the incident angle i1 at which this occurs is called the
critical angle ic, and
sin(ic) = v1/v2
What is the critical angle for P waves ic at the Moho,
with the model in test4.in. Does this match what
I've drawn for Pn above? Note that the Pn wavefront visible in the
lower picture should be at
angle ic from the horizontal.
- Explain what would happen to the critical angle if velocity were to decrease
with depth: with v1 > v2 . Is there
still a refracted wave Pn? Convince yourself by altering
test4.in to have lower velocities in the mantle,
and observing a run.
- Snell's Law holds for reflections too. Of course, for the purple PmP reflection
off the Moho shown above, both the incident and reflected wave are in the same
medium with the same velocity. So i1=ir
because:
sin(i1)/v1 =
sin(ir)/v1
So incident and reflected waves are at the same angle. Not so fast! Often, a wave
will hit a boundary and reflect both a P wave and an S wave. The S wave is traveling
at the shear velocity, slower than the P wave. Use Snell's Law to figure the
reflected angle off the Moho of a converted PmS wave, from a P wave incident at
60 degrees. Run the original model and look for this converted PmS reflection
in the visual.
You can enhance it by raising, or drastically lowering, the shear velocity below
the Moho.