3D Rendering and Animation Using SIPP3.1


It's not the incredible tumbling house in, TWISTER (the movie), but rather the incredible tumbling teapot made by SImple Polygon Processer (SIPP) on a 486DX2 (NOT SGI) Linux System

The sequel to TWISTER, TUMBLING TEAPOT! A 24 frame animation made using SIPP and MPEG encode.

I made an example of using camera movement.

A sinc function made using datasurf, a new program I made using SIPP libraries.

Here is some simple rendered DEMO images from SIPP








What is SIPP3.1 ????


SImple Polygon Processor (c) Equivalent Software HB 1992

Authors:

Jonas Yngvesson (jonas-y@isy.liu.se) and Inge Wallin (ingwa@isy.liu.se)

Linkoping Institute of Technology, Sweeden

This is SIPP, the SImple Polygon Processor, version 3.1. SIPP is a library for creating 3-dimensional scenes and rendering them using a scan-line z-buffer algorithm. A scene is built up of objects which can be transformed with rotation, translation and scaling. The objects form hierarchies where each object can have arbitrarily many subobjects and subsurfaces. A surface is a number of connected polygons which are rendered with either Phong, Gouraud or flat shading. An image can also be rendered as a line drawing of the polygon edges without any shading at all.



click here to ftp sipp-3.1.tar.gz => Includes DOCS, src code to demos, and an already built library archive using GCC 2.7.0 ELF

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